THE UNIT FAMILY / IN DEVELOPMENT
Hardware with a shared purpose.
One computer sits at the centre. The other modules add the wearable connection, VR display, controls, tracking and power. All product descriptions below describe the development direction.
Explore the system
Jump to: core.unit · body.unit · head.unit · hand.unit · power.unit · foot.unit · os.unit
UNIT / THE STANDALONE COMPUTER
core.unit
A touchscreen computer with its own battery, designed to run os.unit on its own and provide the compute for the wider Unit system.
UNIT / THE WEARABLE CONNECTION
body.unit
The body-worn cradle brings core.unit, power.unit and head.unit together, providing the physical connections and power paths for the docked system.
UNIT / THE VR EXPERIENCE
head.unit
A headset designed around compute carried off the head. It connects to body.unit through an on-body cable for power and data.
UNIT / HANDHELD INTERACTION
hand.unit
A planned pair of Unit-designed wireless controllers for hand movement, navigation and interaction with virtual objects.
UNIT / POWER THAT CAN BE EXCHANGED
power.unit
Replaceable battery packs for body.unit. The design aims to use core.unit’s internal battery to bridge a pack swap; continuity and runtime will be tested.
UNIT / ADDITIONAL TRACKING
foot.unit
A planned wireless, rechargeable tracking product connected to core.unit. Its detailed tracking scope and supported applications are still being defined.
UNIT / THE SOFTWARE THAT CONNECTS IT
os.unit
The operating system and developer platform being designed for standalone touchscreen tasks, desktop work and continuity into VR.
What is confirmed for release?
Final specifications, validated performance, supported applications, pricing and release timing will be announced when ready. This page does not offer products for sale or pre-order.
The system’s VR concept uses no external PC or tether to one; the headset connects to body.unit through an on-body cable.
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Ask about the architecture, developer route or a potential collaboration.